You Don’t Need To Make An Open-World Game | Spot On

You Don’t Need To Make An Open-World Game | Spot On

The Legend of Zelda: Tears of the Kingdom earned a rare 10/10 from GameSpot, which got Tam and Lucy thinking about all the open-world games they’ve played over the years, and question how many were actually worth the time investment. While massive open-worlds can be fantastic when done well, games don’t need them to stand out.

The two discuss how games like Breath of the Wild and Elden Ring have pushed open-world game design forward, and how some games like Far Cry 6 and Forspoken, are stuck in the past.

Spot On is a weekly news show airing Fridays in which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James talk about the latest news in games. Given the highly dynamic and never-ending news cycle of the massive video game industry there’s always something to talk about but, unlike most other news shows, Spot On will dive deep into single topic as opposed to recapping al the news. Spot On airs each Friday.

Thank you to Crowsmack for providing the artwork used on the Spot On set. Find more of his work on his website.


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